shaders = "2"
shader0 = xbr-lv2-a-pass0.glsl
filter_linear0 = "false"
float_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = xbr-lv2-pass1.glsl
filter_linear1 = "false"
float_framebuffer1 = "false"
